PROJECT CONCEALMENT
Built during Chillennium 2025, the worldβs largest student-led game jam, Project Concealment was created in under 48 hours. I served as the main programmer and game designer, while also shaping the look, feel, and story that gave the game its eerie atmosphere.
Visual blueprints outlining how the Project Concealment save/load system operatesβchecking the current level and amulet status.
Visual blueprints showcasing how the Project Concealment monster systems operateβfrom spawning logic to behavioral patterns.
Visual showcase illustrating the Amulet System in Project Concealmentβcovering overall system flow and individual amulet design. Amulets are interchangeable items that spice up the run, letting players customize and experiment with different playstyles each time.
Visual showcase of the Dialogue System in Project Concealmentβhighlighting narrative interactions and story-driven moments that immerse players and shape each run.