LOADING
Yeonjae Kim // GameDev

PROJECT CONCEALMENT

FEBRUARY 2025

Built during Chillennium 2025, the world’s largest student-led game jam, Project Concealment was created in under 48 hours. I served as the main programmer and game designer, while also shaping the look, feel, and story that gave the game its eerie atmosphere.

Event
Chillennium Game Jam 2025
Role
Main Programmer β€’ Game Designer β€’ Visual Direction β€’ Story
Focus
Gameplay systems, narrative design, atmosphere, rapid prototyping
Blueprints: Save/Load System

Visual blueprints outlining how the Project Concealment save/load system operatesβ€”checking the current level and amulet status.

Blueprints: Monster Spawn System
Blueprints: Monster Behavior Patterns

Visual blueprints showcasing how the Project Concealment monster systems operateβ€”from spawning logic to behavioral patterns.

Showcase: Amulet System Flow
Showcase: Amulet Details

Visual showcase illustrating the Amulet System in Project Concealmentβ€”covering overall system flow and individual amulet design. Amulets are interchangeable items that spice up the run, letting players customize and experiment with different playstyles each time.

Showcase: Dialogue & Story

Visual showcase of the Dialogue System in Project Concealmentβ€”highlighting narrative interactions and story-driven moments that immerse players and shape each run.